Most trailer studios learn gameplay by watching it. We learned it by making it. Before AmokBits, our team was inside game development at Focus Entertainment, Crytek and Don’t Nod, which means we know the difference between a shot that looks good and a shot that’s honest about what the player will actually experience. That’s the line every gameplay trailer has to walk, and it’s the one we care about most.
We work directly in your engine, from first concept to final export. Our reveal trailer for Pale Tide crossed 20,000 wishlists in its first week. Rooftops & Alleys and Fading Echo each picked up Best Gameplay Trailer at the Global Entertainment Awards. Those aren’t outliers, they’re what happens when the trailer respects the game.
How a trailer comes together with us
We start with the hook: what makes this game worth ninety seconds of someone’s attention. From there, capture direction, editing, sound and music design all get built around that hook, not around a generic three-act trailer template. Delivery is tailored to wherever the trailer needs to land, Steam, console storefronts, YouTube, social cuts, rating burn-ins included.